AI Insights · Timothy · October 2022
Top 5 iOS Boxing Games in France Q3 2022
In Q3 2022, the top 5 boxing games on iOS in France saw varied performance in terms of downloads, revenue, and active users. Data is sourced from Sensor Tower.
In Q3 2022, the top 5 boxing games on iOS in France showed a range of performance trends in downloads, revenue, and active users. Below is a detailed overview based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced fluctuating weekly downloads, starting at 6.2K in late June and declining to a low of 892 in late August before rebounding to around 3K by the end of September. Weekly revenue also saw a gradual decline from $939 in late June to $331 in early September, with a slight recovery to $437 by the end of the quarter. Active users decreased from 9.2K to 1.7K by the end of August, then picked up to around 4.7K in late September.
EA SPORTS™ UFC® 2 by Electronic Arts maintained consistent weekly downloads, ranging from 1.8K to 3.8K, peaking in late August. Revenue fluctuated, peaking at $632 in mid-July and stabilizing around $225 by the end of September. Active users remained relatively stable, averaging around 20K throughout the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios saw a high of $1.8K in weekly revenue in early August but dropped to $362 by the end of September. Downloads were highest in early July at 4.4K, then steadily declined to around 356 by late September. Active users followed a similar trend, starting at 1.3K in late June, peaking at 5K in early August, and dropping to around 2K by the end of September.
Idle Workout Master: Boxbun by EZ Games showed a steady increase in downloads, peaking at 1.6K in late August before declining to around 508 by the end of September. Active users mirrored this trend, starting at 1K in late June, peaking at 2.1K in late August, and dropping to 792 by the end of September.
Punch Guys from Rollic Games had modest revenue, peaking at $32 in early August and stabilizing around $20 by the end of the quarter. Downloads saw a peak of 3K in late July, followed by a decline to 1.3K by late September. Active users increased from 1.1K in early July to a peak of 3.1K in late August, then declined to 1.9K by the end of September.
For more insights and detailed data, visit Sensor Tower.